- Almost every FiveM cheat is downloaded, unpacked and started - and Windows records each step.
- The game folder tells its own story: plugin DLLs, .asi files, crash dumps and cleared logs.
- One set of rules and one way to check, for the whole staff team.
FiveM servers deal with cheats differently from most games: the server cannot see what runs on the client, so staff often have to check the player's computer directly. Here is what FiveM cheats look like on a PC, and how to check for them properly.
The kinds of cheats you will meet
- Mod menus and executors. Loaded into the game to run scripts, spawn items or teleport. Usually started with a loader program just before playing.
- External cheats. A separate program that reads game memory - ESP and aim assistance without changing the game files.
- Hardware cheats (DMA). A card in the PC that reads memory for a second computer, leaving almost nothing in software on the gaming PC. There is a separate guide for these.
- Macros. Mouse software or scripts that pull the aim down for the player - no-recoil. Often hidden in ordinary gaming mouse software.
Where they leave traces
Almost every cheat has to be downloaded, unpacked and started. Windows records each of those steps, even when the files are deleted afterwards:
- Programs that ran - Windows keeps several independent records of executed programs, with times.
- Downloads and browsing - cheat shops and forums in the browser history, and the files downloaded from them.
- Deleted files - the file system journal and the Recycle Bin remember files that are already gone.
- The antivirus - Windows Defender often catches loaders and keeps the record after the file is removed.
- The game itself - FiveM keeps its own folder with logs, crash dumps and anything placed into its plugin folders.
For the full picture of why deleting a cheat does not remove it, read how a deleted cheat is still found.
FiveM-specific red flags
- DLL files in the FiveM plugins folder, or unknown .asi files in the game folder - a common way to load code into the game.
- ScriptHookV in the game folder. FiveM does not use it; on a FiveM player's PC it usually points to single-player modding or a menu.
- Many recent FiveM crash dumps - failed injection attempts often crash the game.
- An almost empty FiveM log folder on someone who plays every day - logs may have been cleared.
- Antivirus exclusions for the game or the downloads folder - cheat instructions often tell players to add them.
A workflow for your staff
- Agree the rules.Put the screenshare and refusal rules in your server rules and staff handbook.
- One way to check.Everyone uses the same tool and the same steps, so results can be compared.
- Check immediately.Ask while the player is still connected, and keep them in voice.
- Record the outcome.Banned, cleared or needs another look - with the reason, next to the check.
- Share the load.Get a message in your staff Discord when a report arrives, so whoever is on duty can pick it up.
What no check can promise
No after-the-fact check catches everything. A player who reinstalls Windows before the check, or uses a well-made hardware cheat, can come back looking clean. What a good check does is show you when that happened - a fresh install, a new account, cleared history - so a clean-looking result is not mistaken for a clean player.
New to screenshares in general? Start with the step-by-step guide.
