Features

Everything a check finds, and everything you do with it

One file runs on the player's computer for about a minute and reads what Windows has written down about itself. What comes back is not a screenshot and not a verdict you have to take on trust - it is the evidence, sorted, with the source named next to every line.

38areas read on every single check
~1 minon a normal PC, from start to report
1file - nothing installed, nothing left behind
90days every report stays in your panel
01 The check

Send a link. Read the report.

No call to schedule, nothing for your staff to install, and nothing that depends on a player being helpful while you watch their screen. You create the check, they run one file, and the report lands in your panel by itself.

STEP 1Create the check

One click gives you a short code and a link like screenshare.ac/ABC123. Send it in Discord the way you would send anything else.

STEP 2They run one file

The program is built for that one check. It asks for administrator rights, shows what it is about to read, and waits for the player to accept.

STEP 3You watch it happen

The panel shows which stage is running, so you can tell a slow machine from a player who closed the window halfway through.

STEP 4The report arrives

It uploads itself the moment the scan ends, and each check accepts exactly one report. A result that could not have happened - finished before the file was downloaded, or a verdict that does not match its own evidence - is marked as such next to the report.

02 Forensic depth

Windows writes it down. We read it back.

Deleting a file does not delete the record of it. Windows keeps its own accounting of what ran, what was downloaded, which folders were opened and what was plugged in - for its own reasons, and mostly whether the player wants it to or not. These are the sources, and what each one can answer.

AmcacheThe checksum of programs that ran, kept long after the file itself is gone.
ShimCacheExecutables Windows has met, and whether the file is still on disk.
PrefetchHow many times something was run, and when it ran last.
BAMThe kernel's own per-user note of the last time a program ran.
UserAssistWhat was started from Explorer, with a run count next to it.
MuiCache, CompatStoreNames and descriptions of programs Windows remembers meeting.
NTFS journalFile names created, renamed and deleted - including the deletion itself.
Shortcuts and jump listsThe full path a file used to have, after the file is gone.
ShellBagsFolders that were opened in Explorer, including ones deleted since.
Recent files, Explorer searchesDocuments that were opened, and words typed into the search box.
Browser history and downloadsWhere a loader arrived from, across every major browser.
Antivirus detection historyWhat Defender caught, what it called it, and when - often years back.
Windows event logsServices installed, drivers loaded, and logs that were cleared.
PowerShell historyCommands typed into the console, which almost nobody thinks to clean.
USB device historyDevices that have been plugged in, by name and device id.
Windows accountsOther profiles on the machine, and a second Windows sitting next to this one.

Several of these are locked by Windows while it is running. The check reads them through a volume shadow copy instead of asking politely - a locked file is not a missing one.

03 Inside the game

Code that never went through the Windows loader

Records tell you what happened earlier. This part looks at the machine as it is right now: what is loaded into the game, how it got there, and what was done to Windows to let it in.

Manual-map injection
A cheat that was mapped into the game's memory by hand never appears in the module list - that is the entire point of doing it that way. The memory of the running game is read directly and compared against what Windows says should be there, so a region that holds executable code belonging to no known module is found on its own terms.
Unlisted executable memory Module list vs reality Known signatures in memory
Modules and signatures
Everything loaded into the game is checked: who signed it, whether the signature is valid, where the file lives, and whether it belongs there at all. An unsigned module inside a game folder is not proof by itself, and it is also not something a clean installation produces.
Unsigned modules Broken signaturesModules loaded from Temp
Loading routes
A file does not have to be injected if the game will load it willingly. A legitimate-looking DLL placed next to the game so it loads first, an ASI plugin folder, a mod directory nobody remembers adding - each is a route in, and each is listed with the path it was found at.
Proxy DLLsASI plugins Mod foldersInjection vectors
Kernel and drivers
The expensive cheats do not live in the game at all. A signed but flawed driver loaded on purpose gives a cheat the kernel; Windows put into testsigning mode says unsigned drivers are allowed to load at all. Both are read straight from the system, and both are hard to explain away on a gaming PC.
Vulnerable driverstestsigning Unsigned servicesDMA / FPGA boards
04 Your own signatures

The cheat your server keeps seeing, added in under a minute

The standard signature list runs on every check and you never have to maintain it. On top of that you can add what only your staff knows: the loader going around your community this week, the file somebody was caught with, a string that survives every rebuild of it. Your rules are yours - not shared, not public, not visible to anyone else.

A name

Matched against what ran, what was downloaded, which folders were opened and what sits on disk. The right tool when a loader keeps coming back under the same name.

nrecoil
A file hash

The SHA-256 of a file you already have in hand. Renaming it changes nothing, because the hash is the file and not its label.

4f3c9e...a91b
Text inside a file

Up to five strings, and you choose how many have to be found - two or more is the default, so one ordinary word does not flag an innocent program. Both text encodings a Windows program can use are searched.

2 of 3 must match
Do not have the strings? Upload the sample.

Drop the executable in and the extractor reads it the way a reverse engineer would: the imports, resources and relocations every program has are skipped, and what is left is ranked, so you choose from a short list of candidates instead of scrolling a hex dump. The file is read in memory and never written to disk on our side.

Applied on the machine, not guessed afterwards

Your rules travel inside the program the player downloads, so they are matched against the real disk and the real records while the check runs. Every hit gets its own section in the report, separate from the standard findings, so it is obvious which of them came from your list.

05 When someone cleans up

The shape of what is missing

The most useful finding is often not a cheat but a hole where the records should be. A player who wiped the machine an hour before the check comes back clean - and the report says so out loud rather than calling it innocent.

Prefetch emptied

A computer in daily use keeps hundreds of entries. A months-old system holding eleven of them was cleaned, and recently.

Windows reinstalled hours ago

One move erases Prefetch, Amcache, ShimCache and the journal together. The install date is checked against the clock for exactly that reason.

The journal was restarted

A deletion journal that only begins after the last boot was deleted and started again - it does not happen by itself.

Browser history cleared

A profile in daily use with an empty history database, or one that was recreated minutes before the check began.

Cleaning tools

Traces of the tools people run before a screenshare, whatever name they were going under at the time.

A second Windows

Another account on the machine, or a second installation next to this one - places the check was never pointed at.

None of this is proof of cheating, and the report never presents it as such. It is the context you need before deciding what a clean result is actually worth.

06 Reading the report

Every line says where it came from

The report opens with a verdict, a risk score and the key facts about the machine, then every area in one view - the ones where something turned up first, the clean ones below. Five sections hold the detail, with a side menu that always shows where you are - and every finding carries the record it came from, so you can answer "how do you know" without asking anyone.

CONFIRMED
A cheat trace, not an opinion

A known signature, a module mapped in by hand, a file the antivirus itself caught and named. This is the class that moves the verdict.

SUSPICIOUS
Worth a question

An unsigned program in an odd place, an antivirus exclusion added by hand, a second Windows account. Ordinary on their own, telling together - and your server decides what they are worth.

INFO
Context, never an accusation

Remote desktop software, virtual machines, screen recorders. Listed because you should know they are there, and never counted as proof of anything.

Risk areas at a glance

One bar shows how many areas came back clean and how many need a look. Areas with findings are listed strongest first; click one and the report jumps to the evidence.

Show me where

Findings link to the exact row they came from - the Amcache entry, the journal record, the download line - and the row is highlighted when you land on it.

Coverage is stated

If a stage ran out of time or failed, the report names it. A gap is never quietly presented as a clean result.

One self-contained file

The whole report is a single HTML document that makes no outside requests. Save it, attach it to an appeal, open it again in five years.

Safe to open

It arrives from the player's machine, so we treat it as untrusted: it is shown sandboxed, with no network and no forms. A report is a document, never a program.

Yours for 90 days

Then it is deleted automatically along with the machine details. You can also delete any check yourself, at any point before that.

07 Panel and staff

Built for a staff team, not one laptop

Screenshares are rarely one person's job. The account is shared, the history is shared, and the next admin to look at a player starts where the last one stopped.

Unlimited checks

On every plan. You are never weighing whether a player is worth one of the scans you have left this month.

Seats for your team

Invite the people who actually run screenshares. One account, one history, and a seat can be taken back when somebody leaves the staff.

Live progress

While a player is running the check you see the stage it is on, not a spinner - so you know whether to keep waiting.

Sign in your way

Email and a password, or Discord if you would rather not keep another one.

No cookie banner

There are no advertising or analytics cookies anywhere on this site, so there is nothing for anyone to consent to.

Deleted on request

A player can ask for their report to go before the 90 days are up. It takes one click, and it is gone for good.

What it is not

Not a kernel-level anti-cheat, and it does not pretend to be. It reads records after the fact; it does not watch the game while it is played. Someone who wipes carefully, runs from a second machine, or never lets anything touch the disk can come back clean. That is why the report shows the evidence behind every finding instead of only a verdict - the decision stays yours to make, and yours to defend.

See a sample report Pricing

Run your first check tonight

Create the account, pick a plan, and send the first link in a few minutes.