Changelog

What changed

Only changes worth your attention. Small fixes and internal work do not appear here.

2026-10-14 last week Latest

Plans renew on their own - and stop in one click

No more lapsed plans. Monthly, 3-month and yearly plans now renew at the end of the term, so checks do not stop in the middle of a busy week because nobody remembered to buy more time.

Off in one click. The Billing page shows when the next charge is and for how much, with a button to turn renewal off. The term you paid for still runs to its end. Before a 3-month or yearly plan renews you get an email with the date and the amount. Card and invoices are one click away on the same page.

Nothing you paid for is lost. If your plan was bought before this change, turning on renewal keeps every day you have left - the first charge is the day it would have ended. The 24-hour key stays a single payment and never renews.

2026-10-11 2 weeks ago

Minecraft checks look inside the game

Every mod, from every launcher. A Minecraft check now finds the game folders of the official launcher, Prism, MultiMC, CurseForge, Modrinth, TLauncher, Lunar, Feather and Badlion and lists every mod in them - with its real name and version, even when the file was renamed, and including mods that are switched off. Anything recognised goes to the top.

The rest of the picture. The report also shows installed game versions, launcher profiles and their Java settings, mods the game loaded earlier but that are no longer in the folder, and Java agents in use. All of it sits in the System section, with its own line in the overview.

Your own rules work in Minecraft checks too. This applies to checks started with the program downloaded after this update.

2026-10-11 2 weeks ago

A calmer window for the player

Less to read before the check. The program the player runs now opens with one short screen - what the check looks for, what is sent and that nothing stays behind - and the full terms on the next one. Agree still unlocks only after the terms are read to the end.

Progress at a glance. While the check runs, a single ring shows how far it is, how long it has taken and which of the seven steps is running, so nobody closes the window thinking it froze.

2026-10-06 3 weeks ago

Switched-off logging, and less noise in the activity trail

Logging that was switched off. Some players stop the Windows services that record which programs ran, so that whatever they start next leaves no trace. The check now shows when one of them is stopped or disabled, and when that changed. A change right before the check stands out - one made months ago by a PC optimizer is shown as context, not as evidence.

Windows' own programs step aside. The program lists in the activity trail used to be full of Windows system programs that start every time the PC boots. They are now hidden by default, with a count of how many, and come back with one click or as soon as you search. Anything recognised as a cheat is never hidden.

Screenshare guides. New step-by-step guides for staff: how to screenshare a player, FiveM screenshares, DMA cheats and finding cheats that were deleted before the check.

2026-09-29 4 weeks ago

Hardware cheats get their own place in the report

A closer look at hardware cheats. DMA cards and boards that act as a mouse leave nothing in software, so the check now reads much more of what Windows remembers about the hardware - including cards that were plugged in earlier and taken out before the check.

Easy to spot in the report. If there are signs of a hardware cheat, a card right at the top of the overview says so and takes you to the evidence. The new Hardware cheats section shows every area it checked, what it found and a short camera checklist for the player - so you know exactly what to ask for next.

Fewer false alarms from ordinary hardware: common disk and network controllers are no longer mistaken for cheat cards. This applies to checks started with the program downloaded after this update.

2026-09-29 4 weeks ago

Invite another server and get 7 days free

Your own invite link. The new Invite page in the panel has a personal link and a ready-made message to paste where admins talk. When a server that signed up through it buys its first plan - the 24-hour key counts too - 7 days are added to your plan automatically, on top of the time you have left.

The page shows how many servers signed up with your link, how many bought a plan and every reward you got. There is no limit on how many servers you can invite. Links open after your first purchase, and the full rules are in the terms.

2026-09-26 4 weeks ago

A deeper check that catches more, and accuses less

More places where a cheat leaves traces. The check now also reads records Windows keeps after a program is renamed, moved or deleted, and it looks beyond the user folders - other drives and folders at the top of a drive. Programs found this way are also checked by their contents, so a renamed loader in an ordinary-looking folder is still recognised.

The right account is checked. If the player's Windows account is not an administrator and someone else approves the admin prompt with their own password, the check now reads the signed-in player's account - not the one that approved it - and the report says so.

Fewer false findings. A few cheat names are also used by ordinary software. On their own they now show as worth reviewing, with a short explanation, instead of as a hard finding - the file's contents still decide. Website matches look at the site itself, not at words in a search, and common graphics mods and a second antivirus are recognised.

Checks now work the same on Windows in any language, and an attempt to swap the program's own settings or signature list is no longer possible. This applies to checks started with the program downloaded after this update.

2026-09-25 4 weeks ago

A report that is easier to read, from the first line to the last

The verdict and the facts first. A report now opens with the result and a card with the key facts about the machine - computer, Windows user, when it was scanned, admin rights and whether every area finished. If something did not finish, it says so right there, not only further down.

Move through it with a side menu. The five sections sit in a menu at the side with their counts, and under them a list of every card in the open section that follows you as you scroll - click one to go straight to it. On a phone the same menu becomes a bar at the top.

Risk areas, sorted by what matters. One bar shows how many areas have a hard finding, how many are worth reviewing and how many came back clean. Areas with findings are listed strongest first, and the clean ones sit below as small tags instead of taking the same space as a finding.

Every section is quicker to read. A card where the check found nothing shrinks to a single line marked Nothing found, and a card that could not be checked says why instead. Long explanations fold to two lines with More, so each card starts with its data.

A clearer window for the player. Before the check starts, the program sums up in three lines what it checks, what is sent and what it does not do, with the full terms below and how much of them has been read. While it runs, the player sees the check code, seven steps ticking off, the time so far and a request to keep the window open.

Suspicious findings now use the same amber in the report as in the panel, so red always means a hard finding. The new layout applies to checks started after this update - earlier reports keep the look they were sent with. The sample report shows the new one.

2026-09-25 4 weeks ago

Know the moment a check is done, and keep the decision next to it

A message in your Discord when a report arrives. Paste a webhook from your staff channel under Account → Notifications. When a player finishes a check, the channel gets the player name you gave the check, the result and a link to the report. Nothing from the report itself is sent, and only the account owner can change where it goes.

Banned, cleared or needs another look - written down next to the report. Under every report there is now a decision and a note for your team, with who set it and when. The list of checks shows the decision next to the player and the search finds it, so the next admin knows where things stand before an appeal starts from zero.

A check page that shows where the player is. Before the report arrives, the page follows four steps - link created, program downloaded, scan running with live progress, report - so you can see whether to wait or to write to the player. Right after you create a check, the link and a ready-made message for the player are one click away.

Every page of the panel now uses the same clearer layout - Team shows how many seats are free, Billing lists each payment with its invoice, Detections shows how many rules you have left - and the whole site is easier to use on a phone.

2026-09-24 4 weeks ago

A rebuilt panel, and a straight path from sign-up to the first check

The panel is built around what you do most. One bar at the top shows how many days your plan has left and has a New check button on every page. The list of checks filters by result in one click, every check has one clear status instead of two, and a scan that is running shows its live progress right in its row.

Billing and Account are easier to read. Billing opens with your current plan and the days left on it. Account is now a proper settings page: sign-in methods, password, where you are signed in, and a separate danger zone for deleting the account.

New accounts see the plans straight away. Right after signing up, the panel used to say to contact us for access. It now shows the plans with a direct way to pay, and the account switches on the moment the payment clears - nothing to wait for.

Reports open sealed, also in a new tab. A report is written on the player's machine, so it is now isolated wherever you open it: it can show itself, but it cannot reach anything in your panel.

Check links follow the plan. When a plan ends, links that were never used stop working, and a check that was already running still finishes. Renew, and new links work again straight away.

The website has a new look as well, and screenshare.ac/ABC123 now shows exactly what your player sees when they open the link you send them.

2026-09-18 5 weeks ago

Your own signatures, and one page that says what the check can do

Add the ones only your staff knows about. The standard signature list runs on every check and you never have to maintain it. On top of it you can now add your own: a name that keeps coming back on your server, the hash of a file somebody was caught with, or text found inside the file itself. Your rules are private to your account - not shared, not public, not visible to anyone else.

Two of three, so one ordinary word cannot flag an innocent file. A text rule can hold up to three strings and require at least two of them to match. Both text encodings a Windows program can use are searched, and the same string in two encodings still counts once - so two of three really means two different strings.

Do not have the strings? Upload the sample. Give it the file and it reads out what is actually worth matching - build paths, addresses, the names a program calls itself - and skips the noise every program carries. You pick from a short list instead of scrolling a hex dump. The file is read in memory and never stored.

Anything your own rules find gets its own section in the report, separate from the standard findings, so it is always obvious which of them came from your list.

One page that says what the check can actually do. The page that used to be called What it checks is now screenshare.ac/features: the records it reads, what it looks for inside the game, your own signatures, how a cleaned machine gives itself away, and how to read the verdict. The old address still works.

2026-09-17 5 weeks ago

Six more places the check reads - and an empty report that explains itself

What the antivirus already caught. Windows Defender writes down every threat it found, and that record outlives the file it was found in. The check now reads that history, so a loader Defender quarantined weeks ago is still named in the report - even though there is nothing left on the disk to find.

Folders that were opened and then deleted. Windows remembers every folder opened in Explorer, including its name, and keeps that record after the folder is gone. A folder that was emptied and removed before the check now shows up with the name it had.

What the machine is talking to right now. If something unsigned in a user folder holds an open connection to the internet during the check, the report says so and names it. Ordinary programs are not listed - your browser and your game are nobody's business.

These are the same records a careful admin looks at by hand with a pile of separate tools. The check reads all three in about a second, the same way every time.

The check says which Windows account it was run from. Browser history, opened files and opened folders are kept per account, so a player who plays on one account and runs the check from a second, freshly made one used to get a clean-looking report. Now the report names every account on the machine, when each was created and last used, and says plainly when the check was run from an account made minutes earlier. Cheat file names found in another account are named too.

A cleared history no longer looks like a clean history. If the browser history was emptied, or the history file was deleted and rebuilt shortly before the check, the report says so and gives the times. Cleaning tools run on the same day are listed as well. None of this is called cheating - it is stated as what it is, so you can ask the question yourself.

A new section at the top, What did not reach this report, gathers all of it in one place: a new account, a wiped history, a second Windows on another disk, Prefetch turned off. When it is empty, it says so - and that is worth as much.

2026-09-11 6 weeks ago

Renaming and deleting no longer hides a cheat

Windows keeps a fingerprint of every program that ran, and keeps it after the file is deleted. The check now compares those fingerprints against known cheats, so a loader that was given an innocent name and wiped the same evening is still named in the report. Disguising the name with dashes or underscores stopped working too.

Some things we called CONFIRMED were not cheats. One tool that ships ten files produced ten findings and pushed the verdict up as if ten cheats had been found, and a legitimate anti-cheat was matching a word we watch for. Both are fixed. If a past ban rested on a program you recognised, or on a pile of findings that were really one folder, that report is worth opening again.

The report reads as a list instead of a wall: findings from the same source are one line, they say when something ran and not only that it ran, and colour marks severity instead of flooding the page. Nothing was removed.

A check link now works once, and says so. A second run stops immediately instead of scanning for five minutes and failing at the end.

2026-09-08 7 weeks ago

Three pages you can send instead of explaining

A player who is asked to run something on their own machine wants to know what it reads before they run it, and that answer used to live in your Discord messages. There are now three pages to send instead: screenshare.ac/what-we-check goes through every area the check reads and why each one matters, screenshare.ac/faq answers the six questions that come up before a first check, and screenshare.ac/compare is for the player who offers you AnyDesk instead. The third step on the download page links to the first one on its own.

The team page used to show only who has a key. It now shows what that key did: when the person joined, when they were last here, how many checks they started, and how they sign in. If you are wondering whether to buy another seat, look there first - a seat nobody has touched in months is cheaper to reclaim than to add.

The page your players land on was laid out wrong on wide screens: the steps broke into separate columns and the circles beside them were empty. It is fixed. If a player told you the link looked broken, they were right, and it was not their machine.

Smaller things in the panel that were in the way: you were told to sign in on pages you were already signed in to, the account page was a narrow strip with half-empty cards, buttons and fields on a phone were too small to hit reliably, and the Discord invite was impossible to find on a phone at all.

2026-08-25 2 months ago

There is a Discord now

Ask what a finding means, tell us when a report gets someone wrong, and see what changed - all in one place instead of email. The link is on your account page.

If you are on a paid plan, press Connect Discord role on your account page after you join. You get your own channel and are answered there first. Enterprise also gets a direct line for cheats we do not detect yet.

One rule matters more than the others: do not post check links, PINs or screenshots of reports in public channels. A PIN is a key to another person's report, and that person is not there to defend themselves. Describe the finding instead.

2026-08-19 2 months ago

You can see a scan while it is running

A check that is under way now shows how far along it is and what it is looking at right now - "31% · Execution activity (Amcache)" - both in the list and on the check's own page. A scan takes up to ten minutes, and until now those ten minutes looked exactly like a player who had closed the program and walked away.

If the player's machine goes quiet - they shut the lid, lost the connection, killed the program - the check says "no signal" instead of leaving a number frozen on the screen. A percentage that stopped moving is worse than no percentage: you wait for something that is already over.

The check's page opens the report by itself the moment it arrives. No more reloading to find out whether it is there yet.

The report no longer shows "Uptime". Windows keeps that number running through sleep, through hibernation and even through a normal shut down, because Fast Startup is on by default and a shut down is not a real one. A player who honestly switched their machine off could look like they were lying about it. You now get when the machine was last started, whether that was a true boot or a fast-startup resume, and how many times it woke from sleep since - which is the question you were actually asking.

2026-08-18 2 months ago

A check that never reached you now says so

If the connection drops while the report is being sent, the program tries again several times and, when it still cannot get through, tells the player instead of closing with "Done". Until now a bad connection looked exactly like someone dodging the check.

The player's own machine no longer keeps any record of what the check found. The report reaches your panel and nowhere else - what a check does and does not spot is not something the person being checked should be able to read afterwards.

Someone you invite to your team can create checks straight away. The invite link already proves the address, so they are no longer asked to confirm it a second time.

2026-08-17 2 months ago

screenshare.ac is live

Send a player a link, get a forensic report of what ran on their machine, including files they already deleted. 33 areas, every one of them time-limited so a check cannot hang.

A report now says what was found instead of accusing the player. A trace proves a file was there; it does not prove the person played with it, and a ban has to survive that question.

Everything a paid account needs is in place: card payment, password reset by email, team members, and deleting a check or the whole account yourself.

A finding you do not recognise, or a report that got someone wrong? Tell us in Discord - that is where most of these changes came from.